The 20-Slides/20-Seconds Talk at Post
Mortem Post
Mortem is the monthly gathering of Boston-area game
industry folks. Steve was one of the co-founders of Post Mortem, back in the
late 90's. It has since become the Boston chapter of the IGDA
(International Game Developers Association). Usually,
there's one speaker each month, but for January 2008, the organizers came up
with something a wee bit different.
Here's what Post Mortem organizer
Darius Kazemi sent out to the Post Mortem mailing list in
mid-December:
"For our January Post Mortem, we're doing something a little
different. Based on the concept of 20:20 and Pecha
Kucha, the gist is that anyone can speak on any
game-related topic, provided their talk conforms to the constraint of 20 slides,
20 seconds each. That's 6 minutes, 40 seconds of talk.
The presentation
must be exactly 20 slides, no more, no less. You can't spend 6:40 on one slide,
or 3:20 on two slides, or whatever. It's a game, people. You have to stick to
the given constraints. That's part of the fun.
Each of the presentations
will be loaded on a laptop and ready to go. A moderator will briefly introduce
the speaker and then the talk begins. Each presentation will have been
configured to have each slide advance after 20 seconds, so it's up to the
speaker to keep pace with her slides. At the end of the last slide, the talk's
over and we load up the next presentation and introduce the next
speaker."
You can view a video of the talk, filmed by
documentary filmmaker Jason Scott.