The 20-Slides/20-Seconds Talk at Post Mortem

Post Mortem is the monthly gathering of Boston-area game industry folks. Steve was one of the co-founders of Post Mortem, back in the late 90's. It has since become the Boston chapter of the IGDA (International Game Developers Association). Usually, there's one speaker each month, but for January 2008, the organizers came up with something a wee bit different.

Here's what Post Mortem organizer Darius Kazemi sent out to the Post Mortem mailing list in mid-December:

"For our January Post Mortem, we're doing something a little different. Based on the concept of
20:20 and Pecha Kucha, the gist is that anyone can speak on any game-related topic, provided their talk conforms to the constraint of 20 slides, 20 seconds each. That's 6 minutes, 40 seconds of talk.

The presentation must be exactly 20 slides, no more, no less. You can't spend 6:40 on one slide, or 3:20 on two slides, or whatever. It's a game, people. You have to stick to the given constraints. That's part of the fun.

Each of the presentations will be loaded on a laptop and ready to go. A moderator will briefly introduce the speaker and then the talk begins. Each presentation will have been configured to have each slide advance after 20 seconds, so it's up to the speaker to keep pace with her slides. At the end of the last slide, the talk's over and we load up the next presentation and introduce the next speaker."


You can view a
video of the talk, filmed by documentary filmmaker Jason Scott.

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Last updated: 8-24-16. Contact
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