Snippets from the
Fans
Planetfall?>
“Your rendition of
Floyd is a masterpiece. I love him! … When Floyd died, I was on the verge of
tears. That is not something this 19 year old university student does
often.”
-- Trevor from ?>
“Planetfall has been the best adventure
game I have ever played. I would rate this game 9.99 out of
10.”
-- Daniel from
“Applause, wild
screaming, a standing ovation, and idol worshipping. I loved Planetfall.”
-- Anne from
“I want to thank you
for Planetfall. It is absolutely the best computer game I have ever
played!!!”
-- David from
“This game out of all
the Infocom games had to be my favorite because you established a character who
became a very big part of the game and made the game seem as if it were missing
something without him.”
-- Justin from
“This is the best
entertainment program to be found anywhere. Will there be a sequel to this
magnificent adventure? I hope so, because I’m going to buy it. Keep up the GREAT
WORK!”
-- Keith from
“I loved it. The
multi-word parser would have been enough for me, but nooo… you threw in
believable characters, a great plot, having to eat and sleep, and a very fine
attention paid to detail.”
-- Aaron from
“Infocom, you have
truly outdone yourself!!! I worship this game. I went into depression when Floyd
died.”
-- Nicholas from
“Thanks for a
wonderful adventure. Planetfall has
it all. I can’t think of any way that it can be improved upon. This is one
adventure I hated to see come to an end.”
-- Linda from
Sorcerer
“Congratulations on a
masterpiece! The three-dimensional crystal maze was a classic, but it was
surpassed by the time-warp loop through the coal mine. That was an inspiration.
I am impressed beyond words.”
-- Mark from Seattle,
Washington
“Right from the first
introductory text I was hooked solid. Your vivid descriptions and sparkling
prose have overwhelmed me to the point where I never even want to play a graphic
adventure again!”
-- Joseph from
Somerville, Massachusetts
“As much as I loved
Planetfall, I like Sorcerer even more. The best part of the
game, and the most creative, was in the coal mine. Meeting yourself was quite a
surprise and truly an original concept.”
-- Larry from Juneau,
Alaska
The Hitchhiker’s
Guide to the Galaxy
“My compliments to
Douglas Adams and Steven Meretzky for adding intelligent humor to the game.
Being a young writer myself, I find them to be a great inspiration. I would
appreciate it if you would pass this message on to them before they are
committed of something of that nature.”
-- Cindy from Topeka,
Kansas
“As a Reading
Specialist, I generally work with disadvantaged youngsters who have reading
disabilities or gifted students with special needs. I thought long and hard
about sharing Hitchhiker’s Guide with
10 year old girls, but finally decided to ‘go for it’ … and the results have
been incredible. Their conversations are spiked with quotes and references; they
can quote whole passages verbatim.”
-- Loretta from
Newark, Delaware
“Your works have a
more humorous, surrealistic feel to them, and when I get home from another 8
hours of drudgery at work, that is exactly what I
want.”
-- Lee from Sault
Ste. Marie, Ontario
“Congratulations for
the excellent cooperative effort. Douglas Adams has instilled the flavour and
wit of his work into Steve Meretzky’s game format to an extent I would not have
thought possible.”
-- Tom from Toronto,
Ontario
“Congratulations on
Hitchhiker’s Guide. You and Douglas Adams have achieved a first: a
computer game based on a major novel which is better than the
book.”
-- Gary from Hollis,
New Hampshire
A Mind Forever
Voyaging
“It is the only game
that has actually been able to scare me. I am, of course, talking about the
simulation of 2081. It is as frightening now as when I first played it. That
short scene alone proves to the entire industry that graphics aren’t needed for
games. You can’t show fear and hate, and the total moral decline of society in
graphics, but the way your text was oriented sent chills down my
spine.”
-- Matthew from
Bellingham, Washington
“Either cut Steve
Meretzky’s salary or make him write AMFV
2.”
-- Jason from
Davenport, Iowa
“A brief fan letter
to complement you on the scope and execution of A Mind Forever Voyaging. Of the Infocom
games I have played and enjoyed, and the much larger number of non-Infocom
games, non approaches AMFV in its
imaginative structure.”
-- Steven from New
York, New York
“I was expecting to
find another good, puzzle-oriented Infocom game. Instead, I found eloquent,
well-written, absolutely superior science fiction.
Wow.”
-- Douglas from San
Francisco, California
“It’s 3:00 a.m., a
time supposedly unknown to a 16-year-old St. John’s Prep student. I have just
experienced and conquered the ultimate in interactive fiction. This is the first
time I have ever been so excited about a computer game that I had to write to
the creator right away. The format of the game was refreshing. The plot itself
was ingenious. The ending was beautiful; I actually
cried.”
-- James from Lynn,
Massachusetts
“I completely enjoyed
A Mind Forever Voyaging. It enters
into a realm that interactive fiction should mean. I found myself playing and
replaying it.”
-- Brian from Baker,
Louisiana
“AMFV touched me so that I felt I must
write to you. In AMFV, you have
created the most true to human experiences in any Infocom scenario. You have
accomplished what writers of classics have; a story that draws the reader in,
propels him through, and creates a complete emotional bond between the reader
and the main character.”
-- Richard from
Annapolis, Maryland
“Thank you, thank
you, thank you! We just finished playing (no, make that experiencing) your
mind-blowing work A Mind Forever
Voyaging. We wanted to compliment you on your intriguing idea and the
brilliance with which you carried it out. It was probably the most engrossing
game we’ve ever experienced.”
-- Brian and Cris
from Albuquerque, New Mexico
“The story was a
riveting, though-provoking tale that propelled AMFV towards the status of true
literature. The idea behind PRISM caused quite a discussion in my household. Our
imaginations were stirred by the notion of living one’s life unaware of the fact
that your entire ‘physical’ existence had merely been
computer-simulated.”
-- Robert from
Ramsey, New Jersey
“AMFV is incredible. No other adjective
fully articulates my emotions about this game. The concept is fantastic and the
prose is beautiful (some of the best I’ve read since
Orwell).”
-- Jacob from
Milwaukee, Wisconsin
Leather Goddesses
of Phobos
“Congratulations to
both you and Infocom on another great story. I’ve never had so much fun playing
an interactive fiction game as I did with Leather Goddesses of
Phobos.”
-- Steve from
Peterborough, Ontario
“One of your best
pieces of work (nay, art!) and the funniest bit yet! The game is
absolutely spellbinding!”
-- Charles from
Orlando, Florida
“Funny, amusing,
absolutely hilarious – the best purpose for a home
computer!”
-- Marian from Napa,
California
“Nothing less than
outlandishly clever, terminally funny, and thoroughly
addicting!”
-- John from
Hawthorne, California
“I was given Zork I and enjoy it, but this does top
it. The humor is out of this world and the 3-D comic is
fantastic.”
-- Lori from Oakdale,
Connecticut
“I am still laughing!
Don’t stop!!! The best work I have seen!”
-- Mitchell from
Denton, Texas
“12 on a scale of 1
to 10.”
-- William from
Portland, Oregon
“This is the second
Infocom purchase for me (the first being Hitchhiker’s Guide) – I now firmly
believe that A) It will not be my last, and B) it is impossible for you folks to
disappoint me!”
-- Susan from Salt
Lake City, Utah
“Great game! Everyone
at work (a computer store!) loves it! Great “extras” in the box. Definitely more
exciting than my last girlfriend!!”
-- Michael from
Kankakee, Illinois
“Perfect in every
way. Excellent packaging. Excellent documentation. Excellent game. 11 out of
10.”
-- Billy from Bolton,
England
Stationfall
“Add my name to the
millions of those who no doubt thoroughly enjoyed Floyd in the Planetfall and Stationfall
stories.”
-- George from
Charleston, South Carolina.
“My wife says that
now you must write another game and bring Floyd back to life!! Seriously
though, we really loved Stationfall.”
-- Jack from
Queensland, Australia
“Stationfall blew me away. It seems that
each new game you guys turn out is better than the ones
before.”
-- Kevin from Miami,
Florida
“Infocom has done it
again! Since I solved Stationfall, I haven’t been able to sleep nights, the
death of Floyd being on my conscience. You must bring him
back!”
-- Matt from Renton,
Washington
Zork
Zero
“I have long been a
sincerer admirer of your contributions to the Infocom corpus, particularly your
work that has related to the Zork
world. Sorcerer and Zork Zero still rank among my favorite
computer games.”
-- Nino from Chicago,
Illinois
Spellcasting 101:
Sorcerers Get All the Girls
“Just wanted to tell
you how much I enjoyed your game Spellcasting 101. I played it over the
course of five months. My final verdict is a thumbs
up!”
-- Shannon from
Phoenix, Arizona
“I thank you for a
hilarious, funny, silly game. Keep up the good work, or a large man named Vinnie
will be looking for you.”
-- Scott from
Farmington Hills, Michigan
“This has got to be
the best computer game I have ever played! The game is absolutely hilarious! The
Goldilocks and the Three Mud Devils sequence still has me laughing
uncontrollably! Get busy on Spellcasting
201! We want more!”
-- Bill from Dulles,
Virginia
“Spellcasting 101 is the best game
produced in years. The main reason I purchased the game was because it was
designed by Steve Meretzky whose reputation I am familiar with from his
excellent work at Infocom. Steve’s game Planetfall is probably my favorite
computer game of all time.”
-- John from Concord,
California
“I have recently
played Spellcasting 101 and loved it.
It is the best computer game I have ever
played.”
-- Shawn from
Merriam, Kansas
Spellcasting 301:
Spring Break
“Greetings from the
real home of Spring Break, Fort Lauderdale. As a Captain in the Fort Lauderdale
Police Department, I just wanted to let you know that some of us at the
Department have found your latest adventure game and are working on it. Having
worked Spring Break for a number of years I am interested in viewing it from the
other side, so to speak…”
-- Richard from Fort
Lauderdale, Florida
Hodj ‘n’
Podj
“We play Hodj ‘n’ Podj nearly every night. It is
nice to play a good two player computer game that is challenging, fun, and
different every time! It is providing hours of entertainment. We eagerly await
your next creation!”
-- Susan and Dennis
from Seven Hills, Ohio
“I have just
purchased Hodj ‘n’ Podj and believe
it to be one of the best board games ever devised. The artwork is gorgeous, the
sound is fantastic, the plot is entertaining, and the mini-games are fun and
challenging.”
-- Lonnie from
Walnut, California
“I purchased Hodj ‘n’ Podj a few days ago and have
already fallen in love with the game.”
-- Barbara from
Creston, Washington
“I enjoy playing Hodj ‘n’ Podj so much that my husband is
starting to make fun of me and I have to wait until he goes to bed so I can play
in peace.”
-- Jessica from
Boylston, Massachusetts
“Your game is so
cool. It is the funnest computer game that I’ve ever tried. And that’s pretty
hard to beat.”
-- Kristina from
North Richland Hills, Texas
“Your Hodj ‘n’ Podj game is most entertaining.
It is enjoyed by every member of our
family.”
-- Robert from San
Antonio, Texas
“As directed by royal
decree, we are writing to tell you how much we are enjoying Hodj ‘n’ Podj! While not exactly
hooked on it, we do spend many waking hours playing it when we should be doing
things such as laundry or dishes! Thank you for a
non-‘destroy-the-universe’ game!”
-- Patricia from
Bellingham, Washington
“I am totally hooked
on Hodj ‘n’ Podj, and I don’t get my
wife onto the computer very much to play games, but this is an exception, she
loves it. What did I like? Everything, the graphics are fantastic, the audio is
great, and each game is different. My wife and I are in our early 60’s, and this
afternoon I had a young friend over and showed her the game and she also like
it.”
-- Frank from
Petaluma, California
“For Christmas we
purchased Hodj ‘n’ Podj for our kids
and we have enjoyed it over and over. Congratulations on providing a
challenging, entertaining, quality game for kids and
adults!”
-- Liz and Dave from
Grand Rapids, Minnesota
“I purchased Hodj ‘n’ Podj for my seven-year-old son
for Christmas. It’s the best CD-ROM game we have ever played. The mini-games are
great and it’s nice to be able to specify the difficulty of the games by the
player.”
-- Bettye from
Timonium, Maryland
“I want to thank you
for Hodj ‘n’ Podj. Myself, a
middle-aged writer, my husband, a middle-aged architect, and our five-year-old
daughter all love this game. I have never been one for computer games, but this
game has grabbed and swallowed up way too much of my free time. The mini-games
are unique and fun. Best of all is the humor and silliness that runs rampant
throughout the entire adventure. It is never exactly the same. In all, it’s just
perfect!”
-- Malinda from
Glendale, Arizona
“I cannot put into
words how impressed I am with Hodj ‘n’ Podj! I brought it home and have been
addicted ever since. I’ve never seen a more interesting or creative game yet.
Make more!!!”
-- Susan from
Hammond, Indiana
“Our
deepest and most sincere gratitude for the hospitality of your glorious Kingdom
of Po-Porree. It is our pleasure to have lived in your kingdom for as many hours
as we have over the past year, without tiring of the pleasures in each little
corner. We play the game with our son who refuses to grow weary of it. It may be
put away for a few months, but always reappears with the original vigor, on our
computer screen."
--
Christopher and Dorothea from Belmont,
Massachusetts
The Space
Bar
“The Space Bar is the most entertaining
game I’ve ever played (and me, being a very enthusiastic gamer, should know).
Games are my life and I’ve always enjoyed every type I’ve ever played. Awesome
job.”
-- Adam from Casper,
Wyoming
“Brilliant. That word
applies to any and all people associated with the construction of The Space Bar. To call it great is an
understatement of the most unbelievable degree. The Space Bar does for adventure games
what Doom did for shoot-em-ups. The
design is nothing short of perfect.”
-- Phil from Enid,
Oklahoma
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Last updated: 4-10-08. Contact boffo@boffo.us.